Framework for Voice Controlled Games
Players talk. Your game listens.
Hears everything, acts on what matters.
AI filtering cuts the chatter. Only real requests reach your game.
Games react to your voice.
Customize the voice framework for your game.
Your game decides what it can do, watch, remember and spend.
-
1Your actions
Expose your game’s actions as MCP tools. Only the ones you allow ever run.
-
2Your triggers
Pick the game events it watches and what it listens for.
-
3Reusable actions
What it builds is saved and reused, so a repeat ask comes back fast.
-
4Your memory
Decide what’s kept for each player and for the whole world.
-
5Your models and budget
Pick the model for each job, and cap what each player costs.
Remembers every player.
Three layers, loaded into every conversation.
Yours to delete.